Progressive Server
Experience the opening of Ahn’Qiraj, invade and conquer the Black Temple, and stop the Lich King before he dominates the entire planet with the Scourge! As the community completes content, new content will be available!
Server will open in:
05-10-2019 15:00
Plaguewood is a progressive server that emulates blizzard's patching system, so you can enjoy all World of Warcraft content from Vanilla to WOTLK.
The server will open at 5th October 2019 3PM (GMT+1).

Our project started in 2016, since then we've been adapting and fixing all content.
We focused on perfecting our progression system with the help of many devs, GMs, beta testers... to be able to deliver the best possible experience for this final release.
Our patching system is complex, patches change automatically when time it's over (they usually take 60 or 90 days to end), and when a new patch opens, new content is made available.
Usually many changes come with patches like new NPCS spawning, new Quests becoming available, new raids being open, new items becoming obtainable...
We have adapted expansions prior to WOTLK to make them fit with the 3.3.5a client mechanics and spells.

Main Features:
- Vanilla 40man raids changed to 25man, and 20man to 10man.
- Overall player damage was reduced by 10% on Vanilla and 5% on TBC.
- Dungeon finder enabled at lvl 60.
- Patches last between 60-90 days.
- Old raids and bosses that have been removed from WOTLK client/server have been brought back (Vanilla Onyxia/Naxxramas, Lord Kazzak), without the need for client modifications. (The level 80 raids are restored once the server progresses to WOTLK)
- Raids and Dungeons require original attunements (quests/items).
- Raids also require custom attunements (achievements), that means that you need to obtain the achievement of the previous raid to be able to enter the next one.
Example: You need to complete Molten Core to be able to enter Blackwing Lair (this does not apply to raids from different expansions, for example, you don't need Naxxramas attunement to get into Karazhan).
- Old quests have been made available for their patches.
- Arena Seasons are implemented in the same way they worked on blizzard (with titles and mounts). We've also added 2 custom arena seasons for Vanilla.
- Resilience added to Vanilla PVP sets.
- Some Vanilla sets had their class requirements changed (for example, Warrior sets can be used by Paladins and Death Knights, so they can tank properly).
- Implemented old events done by blizzard like AQ War Effort and Scourge Invasion. (
- WOTLK emblems are obtained depending on your personal progression (that means that if you never did Ulduar you can only obtain Emblems of Heroism from RDF and quests).
- Dual Spec is available in every expansion.
- Jewelcrafting is available in TBC.
- Inscription is available in WOTLK.
- Titles like "Champion of Naaru" have been enabled if players completed the required quests during their specific patches.
- Some achievements are locked to their expansions (for example, if you complete Naxxramas on Vanilla you won't receive the WOTLK achievements).
- Some spells were scaled to their current expansion (mostly raid boss spells, like Naxxramas bosses and Onyxia while in Vanilla).
- A "Necrotic Rune" system to encourage people to queue RDF. What we did is replace the Satchel of Helpful Goods (the level 55 version) with 2 Necrotic Runes as a reward for completing a dungeon, because some of the items it gave were superior to dungeon loot and that didn't fit with our progression goals. They also drop from raid bosses, killing a boss will award each player with 1 rune. These runes can be used to purchase Dungeon 1 Set pieces.

Some bugfixes:
- Fixed the rare Vanilla boss spawns inside dungeons.
- Many quests fixed (for example, Quel'Serrar, Battle for Undercity and others that are mostly bugged on other servers, players are able to obtain Loremaster Achievements).
- Karazhan chess event. (
- Rewritten most of the PVE scripts (from Vanilla to WOTLK) that were also tested by players.
- Battlegrounds give exp (by winning/losing or completing objectives).
- Corrected world rare spawns/loot/spawntimes.
- Implemented items/npcs/quests that are only obtainable on certain patches of the progression system.
- Added boundaries to most of the raid bosses.
- Fixed plenty of exploits (PVP toggle with logout, obtaining materials from later expansions, etc...)
- Fixed many "Encounter in progress" issues with many old raids.
- Fixed the way mining/herbalism nodes spawn to be more blizzlike.
- Fixed immunities of all bosses.(yes, this applies to dungeon bosses too)
- Fixed Tier 3 set bonuses.
- Fixed Zul'Aman timed events.
- And many more fixes... check our changelog:

Other changes:
- Blood Elves and Draenei available in every expansion.
- Death Knights available in every expansion.
- Custom channel (World channel, that is factionless).
- Faction channels (Horde/Alliance)
- Crossfaction Battlegrounds.
- Crossfaction Groups.
- Crossfaction Auction House.
- Crossfaction Dungeon Finder.
- Auto Spell Learner.
- Weekends award 25% extra experience.
- Track your progression score (use .progression status).
- Track your guild progression score (use .progression gstatus).
- Realm firsts for every raid (with rewards, mostly unobtainable, non-gamebreaking items).
- Starting Battlegrounds: WSG, AB, AV.
- Starting Arenas: Nagrand Arena, Blade's Edge Arena.
- Optional transmogrification

Patch Schedule:
- 1.3.0 (Raids: MC/Onyxia | Season 0.5 | 60 Days)
- 1.6.0 (Raids: Blackwing Lair | Season 0.5 | 60 Days)
- 1.7.0 (Raids: Zul'Gurub | Season 1 | 60 Days)
- 1.9.0 (Raids: Ruins of Ahn'Qiraj/Temple of Ahn'Qiraj | Season 1 | 90 Days)
- 1.11.0 (Raids: Naxxramas | Season 1 | 60 Days)
- 2.0.3 (Raids: Karazhan/Gruul's Lair/Magtheridon's Lair | Season 2 (blizz Season 1) | 60 Days)
- 2.0.5 (Raids: Serpentshrine Cavern | Season 3 (blizz Season 2) | 60 Days)
- 2.0.7 (Raids: The Eye | Season 3 (blizz Season 2) | 60 Days)
- 2.0.9 (Raids: Battle for Mount Hyjal | Season 3 (blizz Season 2) | 60 Days)
- 2.1.0 (Raids: The Black Temple | Season 4 (blizz Season 3) | 60 Days)
- 2.3.0 (Raids: Zul'Aman | Season 4 (blizz Season 3) | 60 Days)
- 2.4.0 (Raids: Sunwell Plateau | Season 5 (blizz Season 4) | 60 Days)
- 3.0.0 (Raids: Naxxramas/The Eye of Eternity/Obsidian Sanctum | Season 6 (blizz Season 5) | 60 Days)
- 3.1.0 (Raids: Ulduar | Season 7 (blizz Season 6) | 60 Days)
- 3.2.0 (Raids: The Crusaders' Coliseum | Season 8 (blizz Season 7) | 60 Days)
- 3.2.2 (Raids: Onyxia | Season 9 (blizz Season 8) | 60 Days)
- 3.3.2 (Raids: Icecrown Citadel | Season 9 (blizz Season 8) | 60 Days)
- 3.3.5 (Raids: Ruby Sanctum | Season 9 (blizz Season 8) | 60 Days)

Extra info:
- Server is not pay to win (we only sell mounts, companions, bags and cosmetics). We will never sell gear or gold.
- You can vote for our server.
- You can buy from our shop. (using votes or credits)
- We have an Armory.
- We have a ranking list with Top Killers, Top Achievers, Top Progression Players/Guilds, and Arena Seasons.
- Kill announcer, whenever a party defeats a boss.
- Realm firsts are visible on our page.

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  • You only need the 3.3.5a client (build 12340). If you don't have it, you can download it here:
    Torrent Download
    If you already have the client, then download our realmlist here:
  • This is a progressive server. A progressive server simulates WoW patches' content in the order blizzard released it. In every patch, new content is added until all content is fully released.
    We follow the same logic blizzard did in their early stages of WoW, but with some changes to balance the server (because we are using a 3.3.5a client).
  • No, all changes are handled by the server itself. New items/npcs/raids/dungeons/quests/etc are added once a new patch is released without the need for you to change your client.
  • The server is set to be both PVP and PVE focused. If you're wondering about the realm type it is PVP, so it means you can kill other players in the open world.
  • Yes, we do have arena seasons that are scheduled together with patches, you can check the season start and end, in our ranking list (top menu).
    Please note that, after every season change, all your honor and arena points will reset, and the winners receive the respective rewards (top 3 teams in every bracket that did at least 10 games in the season).
  • We made some custom changes in order to balance the server. Our first goal was to make every expansion balanced and work in a similar way.
    For example:
    - Dungeon finder available in all expansions.
    - You can create blood elves and draenei in any expansion.
    - You can create death knights in any expansion.
    - Arena seasons in any expansion, which includes vanilla.
    - Old PVP sets have resilience.
    - Some creatures have their HP adapted to current expansion, for example City Guards and their Kings.
    - Player's overall damage reduced by 10% in expansions prior to WOTLK (for balancing purposes).
    - Some professions are locked to their respective expansions (JC on TBC , Inscription on WOTLK).

    Most of these changes have been tested by our community and have been reported as working fine.
  • Every patch has it's timer, normally they take 60 days to end, but there are cases where they can take up to 90 days to change.
  • You can check any realm rates in the rates information page
  • Our realmlist is:
    set realmlist
  • You can use the website to check the current patch and the time left for a patch (main page). Also inside the game you can find an NPC called Lil'XT and it will tell you the current patch and how much time is left for it.
    Additionally you can use the .server info command to check those details.
  • Yes, we did implement some of blizzard's special events like the AQ War Effort and we are also planning to implement the Scourge Invasion on Naxxramas patch.
  • Yes they do! All bosses stats and spells are adapted to the current patch that is available!
  • No. We accept donations in order to pay our host and we do have a shop where you can buy companions, mounts, bags and some other stuff that is not game breaking. We will never sell gear or gold.
  • Server opening is scheduled to 5th October on 3PM (GMT+1). Until then we have it open only for testing purposes.
  • We often do bugfixes, just make sure to check them on our discord or on the
    Changelog Page
  • Apart from the progression system , we do have:

    - Transmogrification
    - Custom channel (world channel, that is factionless).
    - Faction channels (horde/alliance)
    - Crossfaction Battlegrounds (will be available depending on the population)
    - Crossfaction Groups (will be available depending on the population)
    - Crossfaction Auction House
    - Crossfaction Dungeon Finder
    - Auto Spell Learner
    - Weekend 25% extra experience
    - Track your progression score (use .progression status)
    - Track your guild progression score (use .progression gstatus)
    - Realm firsts for every raid (with rewards).
    - Attunements for raids/dungeons.
  • Yes! For dungeons some of them require quests or keys (as blizzard did in older patches) and for raids we have two kinds of attunements: the quest required and the achievement required (custom).
    That means that for example if you want to get to Blackwing Lair you must complete Molten Core first and also the required quest to enter!
  • Death Knights have been tested and are working in previous expansions, prior to WOTLK you will notice some changes:

    - They cannot obtain the blue items from their starting zone quests (they do not fit for previous expansions).
    - DK exp rate is x0.5 (yes, you have read it right, they receive half of the blizzlike exp since they are a hero class and they also start at lvl 55!)
    - Warriors share their Tier with DKs (at the time this text was written, DKs do not benefit from Warrior's set bonus, although we plan to add some in the future)
  • Vanilla raids have changes related to the number of players that can be inside.

    Molten Core - 25 man
    Blackwing Lair - 25 man
    Zulgurub - 10 man
    Temple of AQ - 25man
    Ruins of AQ - 10 man
    Naxxramas - 25 man
  • No.